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SceneJS – creating a JavaScript controlled, animated 3D character (part 2)

Introduction

This is the second part of the article about creating a JavaScript controlled and animated 3D character. In the first part of the article we have showed you where you can look for materials regarding 3D models creation. You have also learned how to export 3D models to the OBJ format and how to create a basic setup of SceneJS. In this part we will cover steps 4 and 5 – that is creating of a skybox and importing and animating 3D OBJ models in SceneJS using JavaScript.