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Creating custom objects in Fabric.js

Introduction

The Fabric.js library is a great tool for creating graphical editors in the web. It has many built in features like the controls editing, selection, rotation, scaling, filters and many more features that come handy when creating graphical editors. Moreover developers can create their own objects. In this article we will focus on creating custom objects using the Fabric.js API.

Game assets in EFL

Introduction

The article will demonstrate how to create some popular graphical elements of a 2D game using the EFL library in a Tizen Native Application. The topic presented here is based on the code of a sample game which was simplified in order to focus on elements such as an animated background, creating elements using 9-slice scaling, animations using sprites and making simple effects imitating three-dimensionality. 

Game development with CraftyJS library - Follow-up

Introduction

This is the second article in series about CraftyJS on Tizen. In the first article, "Game development with CraftyJS library - introduction", framework's basics were explained. In this article some more advanced features like creating your own components, designing complex animations or playing audio files will be presented. These topics are illustrated with a sample application - game Quiz attached to this article.

Game development with CraftyJS library - introduction

Introduction

The aim of this article is to familiarize the developer with CraftyJS framework and describe how to use it in Tizen applications. These topics are illustrated with a sample application - game Quiz. It is the first article in a series, covering CraftyJS-s basics. Framework's structure, scenes and the entity/component system will be explained. Then we will show how to work with sprites and create simple entities. At the end some basic animations will be presented.