Hi There,
Running the following code works:
_file_1.Construct( filename_1_jpg ); _file_1.Read(myByteBuffer); _file_2.Construct( filename_2_jpg , "w+")); _file_2.write(myByteBuffer); contentId = contentManager.CreateContent( filename_2_jpg , outFileName, true, 0);
But if I want to create the content from the bytebuffer, it fails:
_file_1.Construct( filename_1_jpg ); _file_1.Read(myByteBuffer); contentId = contentManager.CreateContent(myByteBuffer, outFileName, 0); > [E_INVALID_ARG] byteBuffer is invalid. > [E_INVALID_ARG] CreateContent failed.
Ok, maybe I have to decode the raw file data:
_file_1.Construct( filename_1_jpg ); _file_1.Read(myByteBuffer); myByteBuffer_2 = _image.DecodeToBufferN(myByteBuffer, IMG_FORMAT_JPG, BITMAP_PIXEL_FORMAT_RGB565, w, h);
contentId = contentManager.CreateContent(myByteBuffer_2, outFileName, 0); This is E_SUCCESS now, but when I open the gallery, I see this:
So it seems the image is lost.
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So, what is the correct usage of CreateContent using a bytebuffer as source?
Thank you