Audio.play( ) causes app pause
By Mark Ripley
31 Jul 2013 06:41
English
3 Replies
(Posted as a bug here).
Whenever I call play on a sound file, it causes all execution to pause for a moment. The sound effect is preloaded, and I've even tried the old trick of doing play then pause upon loading, just to make sure everything's set up; to no avail.
Has anyone got any workarounds for this? The game runs nice and smooth at 60fps if I turn sound effects off, but it's unplayable with them on.
Thanks,
Mark
Edited by: Brock Boland on 17 Mar, 2014 Reason: Paragraph tags added automatically from tizen_format_fix module.
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