Wearable native

Wearable Native Sample Descriptions

To access general information about the native sample functionality and the content of the sample source files, click the sample name in the following tables.

Table: Wearable native samples in the Tizen SDK
Sample name Description
(Circle) UI Components Demonstrates how you can implement UI components in a circular view.
(Rectangle) UI Components Demonstrates how you can implement UI components in a rectangular view.
(Circle) Bluetooth Chat Demonstrates how you can send and receive data between 2 devices.
(Circle) Cairo Basic Demonstrates how you can implement the Cairo image backend.
(Circle) Cairo EvasGL Demonstrates how you can implement the Cairo GL backend with the Evas_GL surface.
(Circle) Email Demonstrates how you can implement a complex circular email view using EFL UI components and containers.
(Circle) Rotary Timer Demonstrates how you can implement a circular digital clock with a timer function.
(Circle) Setting Time Demonstrates how you can implement a complex circular time setting view using EFL UI components and containers.
(Circle) Settings Demonstrates how you can implement a complex circular settings view using EFL UI components and containers.
(Rectangle) Email Demonstrates how you can implement a complex rectangular email view using EFL UI components and containers.
(Rectangle) NotificationManager Demonstrates how you can implement and manage notifications.
(Rectangle) Settings Demonstrates how you can implement a complex rectangular settings view using EFL UI components and containers.
(Rectangle) UI Dialer Demonstrates how you can implement a rectangular dialer view.
Analog Watch Demonstrates how you can implement an analog watch application.
Digital-Watch Demonstrates how you can implement a watch application.
EvasGLCube Demonstrates how you can implement a cube that can be rotated on the screen through Evas_GL.
GLView11Cube Demonstrates how you can use ElmGLView to create a 3D cube on the screen.
GLViewCube Demonstrates how you can implement a simple UI and draw a rotating cube using simple vertex and fragment shaders.
GLViewShader Demonstrates how you can render more complex geometric shapes with OepnGL® ES and use Elementary GLView helper macros to port existing code.
Widget Animation Demonstrates how you can implement an animation to a widget application.
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