Wearable Native Sample Descriptions
To access general information about the native sample functionality and the content of the sample source files, click the sample name in the following tables.
Sample name | Description |
---|---|
(Circle) UI Components | Demonstrates how you can implement UI components in a circular view. |
(Rectangle) UI Components | Demonstrates how you can implement UI components in a rectangular view. |
(Circle) Bluetooth Chat | Demonstrates how you can send and receive data between 2 devices. |
(Circle) Cairo Basic | Demonstrates how you can implement the Cairo image backend. |
(Circle) Cairo EvasGL | Demonstrates how you can implement the Cairo GL backend with the Evas_GL surface. |
(Circle) Email | Demonstrates how you can implement a complex circular email view using EFL UI components and containers. |
(Circle) Rotary Timer | Demonstrates how you can implement a circular digital clock with a timer function. |
(Circle) Setting Time | Demonstrates how you can implement a complex circular time setting view using EFL UI components and containers. |
(Circle) Settings | Demonstrates how you can implement a complex circular settings view using EFL UI components and containers. |
(Rectangle) Email | Demonstrates how you can implement a complex rectangular email view using EFL UI components and containers. |
(Rectangle) NotificationManager | Demonstrates how you can implement and manage notifications. |
(Rectangle) Settings | Demonstrates how you can implement a complex rectangular settings view using EFL UI components and containers. |
(Rectangle) UI Dialer | Demonstrates how you can implement a rectangular dialer view. |
Analog Watch | Demonstrates how you can implement an analog watch application. |
Digital-Watch | Demonstrates how you can implement a watch application. |
EvasGLCube | Demonstrates how you can implement a cube that can be rotated on the screen through Evas_GL. |
GLView11Cube | Demonstrates how you can use ElmGLView to create a 3D cube on the screen. |
GLViewCube | Demonstrates how you can implement a simple UI and draw a rotating cube using simple vertex and fragment shaders. |
GLViewShader | Demonstrates how you can render more complex geometric shapes with OepnGL® ES and use Elementary GLView helper macros to port existing code. |
Widget Animation | Demonstrates how you can implement an animation to a widget application. |