Design Introduction “Air” Styles Mobile Design Principles Styles UX Overview Design Patterns UI Components for Tizen App Design 2.3 TV Design Principles Styles UX Overview Patterns UI Components Wearable Development Tizen Studio Overview Download Tizen Extensions for Visual Studio Family IoT extension SDK Docs Blog Blog Announcing the Tizen Studio 3.7 Release Announcing the Tizen Studio 3.1 Release Community Forums General Support Tizen .NET Web Application Development Native Application Development SDK & IDE Design Introduction “Air” Styles Mobile Design Principles Styles UX Overview Design Patterns UI Components for Tizen App Design 2.3 TV Design Principles Styles UX Overview Patterns UI Components Wearable Development Tizen Studio Overview Download Tizen Extensions for Visual Studio Family IoT extension SDK Docs Blog Blog Announcing the Tizen Studio 3.7 Release Announcing the Tizen Studio 3.1 Release Community Forums General Support Tizen .NET Web Application Development Native Application Development SDK & IDE
Where is the screen location in the OpenGL perspective coordinates?
Below is OpenGL Perspective Viewing Frustum,
My question is, if we draw 3D object based on this perspective viewing frustum, where is the phone screen located at?
Is it just overlaped the near plane?
BY
16 Apr 2025
Tizen Studio
BY
04 Nov 2024
Tizen Studio
BY
02 Apr 2024
Tizen Studio