Commented parts – unused template parts which used to draw standart teapot.
And it works fine, if I try to draw 1 object (like bg.Draw()). Everything is ok. But when I trying to draw 2, 3 or more object I faced with unexpected crashes.
Does Gear S2 have some restrictions or memory problems ? Thank you. And Sorry for my english.
Unexpected crash while using OpenGL
I have a problem while trying to make game using OpenGL.
Imagine that I have Object class which hold all information about any game object which should be drawn, like this:
As far as I debug all parts (shaders and texture ) inited succesfully.
Then I have draw function like this:
This is draw function from main file:
Commented parts – unused template parts which used to draw standart teapot.
And it works fine, if I try to draw 1 object (like bg.Draw()). Everything is ok. But when I trying to draw 2, 3 or more object I faced with unexpected crashes.
Does Gear S2 have some restrictions or memory problems ? Thank you. And Sorry for my english.
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16 Apr 2025
Tizen Studio
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04 Nov 2024
Tizen Studio
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02 Apr 2024
Tizen Studio