three.js

three.js

BY 15 Oct 2013 Web Application Development

Hi,

I know it might be stupid question but anyway. I’ve created basic web app, removed all the source and replaced index.html with the following:

<html>
    <head>
        <title>My first Three.js app</title>
        <style>canvas { width: 100%; height: 100% }</style>
    </head>
    <body>
        <script src=”./js/three.min.js”></script>
        <script>
            var scene = new THREE.Scene();
            var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);

            var renderer = new THREE.WebGLRenderer();
            renderer.setSize(window.innerWidth, window.innerHeight);
            document.body.appendChild(renderer.domElement);

            var geometry = new THREE.CubeGeometry(1,1,1);
            var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
            var cube = new THREE.Mesh(geometry, material);
            scene.add(cube);

            camera.position.z = 5;

            var render = function () {
                requestAnimationFrame(render);

                cube.rotation.x += 0.1;
                cube.rotation.y += 0.1;

                renderer.render(scene, camera);
            };

            render();
        </script>
    </body>
</html>

This is just slightly modified code from the official three.js minimal example: http://threejs.org/docs/#Manual/Introduction/Creating_a_scene

I am testing on 480×800 emulator with http://tizen.org/feature/screen.size.normal.480.800 in config.xml. The result is huge scrollable page with expected green cube somewhere in there plus white border around. How can I fix this?

Please note that I am complete beginner in web development and in HTML5 in particular.

Written by