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Matter.js - a 2D physics library in Tizen

Introduction

 

For many years we had only one choice if we needed a 2D physics library for our projects. This choice was called Box2D. It was versatile, quite easy to use, with many options and had many users, so getting support information was convenient. You could see this library being ported to JavaScript, Flash or even a C version used in Java and many more.

Creating UI elements for a game menu in Unity3D for Tizen

Introduction

Unity3D plays nowadays a key role in the world of mobile gaming. At this moment it seems to be the fastest way to deploy games across platforms and devices. Therefore we could not omit writing about it as a game delivery platform for Tizen.

In this article we will focus on how to create basic UI elements in the Unity3D game creation software basing on a game deployed for the Tizen Platform, which can be found on the Tizen Store under the name “Sub Explorer”.

IMPORTANT!

Tizen 2.3.1 Release Notes

  • Release Date: November 13, 2015

Introduction

Welcome to Tizen!

Tizen is an open source, standards-based software platform supported by leading mobile operators, device manufacturers, and chip suppliers for multiple device categories, including smartphones, tablets, netbooks, in-vehicle infotainment devices, and smart TVs.

Drums for Tizen

“Drums for Tizen” is a simple and fun app that allows the user to play on a virtual drum kit.

This app makes use of the Player API, which plays a selected sound, when the user touches a specified place on the screen, corresponding to the drums on screen.

Loading a 3D model for your Tizen Native application - part 2

This is the continuation of the “Loading a 3D model for your Tizen Native application - part 1” article. If you haven’t yet, please, get familiar with the first part before reading this one. The first article describes how to export a 3D model from Blender using the OBJ file format and how to understand this format. This one – how we implemented an example of the OBJ file format parser, which produces arrays necessary to draw the model in a 3D graphic application.

Creating a flashlight application

After creating a “hello world” app, a beginning programmer usually starts creating more and more complex applications. A flashlight app is usually one of the first projects beginners start. In this article we will demonstrate how to create such an app.

Where to start?

The first thing is to meet the necessary conditions, for the app to work. We will be making an app that has a button which, when clicked, toggles the LED light on or off. Furthermore, once the LED has been turned on, a notification will be displayed.