just installed Tizen 2.0 SDK and began playing. Created a Native project (OpenGL) which compiles and runs fine on the simulator.
Then I create a Native Shared Library with the default template, which only exports a class and a function. As soon as I link the OpenGL sample with the Native Library (and I don’t modify sample code, I don’t call anything in the Native Library), I get a crash in the debugger, even before reaching _EXPORT_ int OspMain(int argc, char *pArgv[])!
Of course, I don’t even have a meaningful call stack to know where it crashes.
Question: is Shared Library support working in Simulator mode? Or did something go wrong with my installation?
Problems with shared libraries
Hello there,
just installed Tizen 2.0 SDK and began playing. Created a Native project (OpenGL) which compiles and runs fine on the simulator.
Then I create a Native Shared Library with the default template, which only exports a class and a function. As soon as I link the OpenGL sample with the Native Library (and I don’t modify sample code, I don’t call anything in the Native Library), I get a crash in the debugger, even before reaching _EXPORT_ int OspMain(int argc, char *pArgv[])!
Of course, I don’t even have a meaningful call stack to know where it crashes.
Question: is Shared Library support working in Simulator mode? Or did something go wrong with my installation?
Thanks for your help.
Michael
BY
16 Apr 2025
Tizen Studio
BY
04 Nov 2024
Tizen Studio
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02 Apr 2024
Tizen Studio