Here the artifacts occur in the middle of the screen background texture as well as on its right edge. Several other textures in the app get a similar artifact on one of their edges. This app is portable C++ and the same exact code & texture data work perfectly on other platforms with no artifacts, so perhaps there is something the matter with the way I am setting things up on TIzen..? My app failed the store review process because of other kind of artifacts on the device. I do not have the device myself so I am dependant on the emulator working well enough to make a submission..
I have defined the following Features in my app’s manifest:
OpenGL & textures: vertical line artifacts
Running on my OpenGL ES 2.0 app on the emulator, I’m getting weird vertical artififacts on my textures, see screenshot below:
http://imgur.com/Pv4JSSS
Here the artifacts occur in the middle of the screen background texture as well as on its right edge. Several other textures in the app get a similar artifact on one of their edges. This app is portable C++ and the same exact code & texture data work perfectly on other platforms with no artifacts, so perhaps there is something the matter with the way I am setting things up on TIzen..? My app failed the store review process because of other kind of artifacts on the device. I do not have the device myself so I am dependant on the emulator working well enough to make a submission..
I have defined the following Features in my app’s manifest:
And I’m using the following code for the OpenGL setup:
Any ideas about what could be going wrong here?
– Matti
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