Looped sound

Looped sound

BY 12 Oct 2013 Native Application Development

Hi

 

I need my sound to be played countinuosly. I set looping for Player and it works but after end playing and before start

to play again there is about half second pause. In my game I  have a sound like working engine and it must sounds non-stop

without any breaks.

 

Did you notice such effect in your game? Is any way to remove this break for looping sound?

 

My code sinppet:

pPlayer->SetVolume(volume);
pPlayer->SetLooping(true);

r = pPlayer->Play();

Regards,

Slaw

 

 

 

 

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