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Matter.js - a 2D physics library in Tizen

Introduction

 

For many years we had only one choice if we needed a 2D physics library for our projects. This choice was called Box2D. It was versatile, quite easy to use, with many options and had many users, so getting support information was convenient. You could see this library being ported to JavaScript, Flash or even a C version used in Java and many more.

Creating a complete Currency Calculator application in AngularJS for Tizen – part 2

Introduction

In part 1 of our Currency Calculator article series we have showed you what kind of application we will be creating using the angular.js framework. We have introduced the libraries needed to complete the Currency Calculator (fig. 1). We showed you from which API we will obtain the data. We have also showed the basic HTML structure and the CSS of our application.

Using TypeScript in Tizen projects.

Introduction

 

The Web is developing very quickly and new standards are being all the time adopted into the browsers. As through the past years we have seen lots of changes in the web browsers and web engines, the same happened to the language that propels them. JavaScript is changing also. A new standard has shown up – ECMASCRIPT 6. But not all browsers support it completely. Therefore few years ago we have been introduced with a language called TypeScript. Which is a typed superset of the JavaScript language and is supported by all browser engines.

Using EasyStar.js to implement pathfinding in Tizen game projects

Introduction

Many times while developing games you probably wondered about the fastest way to implement pathfinding algorithms for the enemy AI system. You probably invented some of your own ways to seek out the fastest path or have implemented existing mathematical algorithms. This process was probably time consuming and you had to get through many obstacles in order to get the job done.