How to reference to the components of vec in shader programming?
How to reference to the components of vec in shader programming?
BY 20 Aug 2015Native Code Snippet
A vector in shading language can be seen as different types of data. When it is take as color, it has 4 components: r, g, b, a; If take it as position, it has 4 components: x, y, z, w; If take it as texture, it has 4 components: s, t, p, q;
How to reference to the components of vec in shader programming?
BY
16 Apr 2025
Tizen Studio
BY
04 Nov 2024
Tizen Studio
BY
02 Apr 2024
Tizen Studio