I’m working on porting some code from iOS/Android to Tizen and I noticed that my calls to glGetFloatv(GL_VIEWPORT, viewport); are retuning incorrect values. So I put together this debug code and the result are really wierd.
As you can see the initial values are correct. But glGetFloatv return random value and glGetIntegerv return different values which contains my coordinates but in the wrong position. There are no errors reported by glGetError().
Does anyone know if the glGet* feature is not supported on Tizen?
Also if you have any idea on how to solve the issue it would be very appreciated.
glGet* Support on Tizen
Hi,
I’m working on porting some code from iOS/Android to Tizen and I noticed that my calls to glGetFloatv(GL_VIEWPORT, viewport); are retuning incorrect values. So I put together this debug code and the result are really wierd.
The result I’m obtaining may change from run to run but generally speaking they look like this:
BY
16 Apr 2025
Tizen Studio
BY
04 Nov 2024
Tizen Studio
BY
02 Apr 2024
Tizen Studio