Weld joint in box2dWeb-2.1.a.3.js library
A simple example of how to make a weld joint in box2dWeb-2.1.a.3.js library.
// create a weld joint between the bodies
weldJoint = new b2WeldJointDef();
weldJoint.bodyA = bodyDef1;
weldJoint.bodyB = bodyDef2;
// connect the bodies using the local coordinates
weldJoint.localAnchorA = new b2Vec2(-0.5, -0.5);
weldJoint.localAnchorB = new b2Vec2(0.5, 0.5);
// specify the angle between bodies
weldJoint.referenceAngle = 0 * Math.PI / 3;
// add the weld joint to the box2dWeb world
world.CreateJoint(weldJoint);