Creating a WebGL renderer for the scene in Three.js revision 70

An example of creating a WebGL renderer for the scene in Three.js rev. 70
// Create a WebGL renderer

         webGLRenderer = new THREE.WebGLRenderer();
	     webGLRenderer.setClearColor(new THREE.Color(0x000000, 1.0));
	     webGLRenderer.setSize(window.innerWidth, window.innerHeight);
	     webGLRenderer.shadowMapEnabled = true;

// Antialias the shadow map using the soft shadow

	     webGLRenderer.shadowMapType = THREE.PCFSoftShadowMap;

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