Creating a WebGL renderer for the scene in Three.js revision 70
An example of creating a WebGL renderer for the scene in Three.js rev. 70
// Create a WebGL renderer
webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0x000000, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true;
// Antialias the shadow map using the soft shadow
webGLRenderer.shadowMapType = THREE.PCFSoftShadowMap;