Create a textured skybox in Babylon.js 2.0
Example of creating a textured skybox in Babylon.js 2.0
// Skybox - we create a skybox
var skybox = BABYLON.Mesh.CreateBox("skyBox", 100.0, scene);
//skybox.infiniteDistance = true; // <-- with this you can make the skybox of infinite size
// create material for the skybox
var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
skyboxMaterial.backFaceCulling = false;
skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("images/seabox/sea", scene);
skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
skybox.material = skyboxMaterial;
skybox.x = 1000;