Create the scene and engine in Babylon.js 2.0
Example of creating the scene and engine in Babylon.js 2.0.
// Fetch the canvas element from the HTML
var canvas = document.querySelector("#renderCanvas");
// Load BABYLON
var engine = new BABYLON.Engine(canvas, true);
// This function will create our world
var createScene = function () {
// Creating the BABYLON scene
var scene = new BABYLON.Scene(engine);
// Change the scenes' background to black
scene.clearColor = new BABYLON.Color3(0, 0, 0);
// Set the scenes' ambient color to a bit of blue
scene.ambientColor = new BABYLON.Color3(0, 0, 0.03);
return scene;
}
createScene();