Create a mesh from a height map in Babylon.js 2.0

Example of creating a mesh from a height map in Babylon.js 2.0
// Create the ground for our sea floor.

	    var groundMaterial = new BABYLON.StandardMaterial("groundTex", scene);
	    	groundMaterial.diffuseTexture = new BABYLON.Texture("images/floor.png", scene);

// Generate a mesh using a loaded from JPG file height map.

	    var ground = BABYLON.Mesh.CreateGroundFromHeightMap("groundHeight", "images/ground.jpg", 100, 100, 250, 0, 10, scene, false);
	    	ground.material = groundMaterial;
	    	
	    	ground.position.y = -48;

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