Create circular movement with the setInterval function on canvas
A simple example of moving a circle in a circular motion on the canvas in Tizen 2.3 using the setInterval() function.
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="600" height="300"></canvas>
<script>
var startX = 100;
var startY = 100;
var currentX = 0;
var currentY = 0;
var speed = 5;
var radian = 0;
var radius = 40;
var degree = 0;
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');
var moveCircle = setInterval(animate, 10);
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
degree -= speed;
radian = (degree/180) * Math.PI;
currentX = startX + Math.cos(radian) * radius;
currentY = startY - Math.sin(radian) * radius;
ctx.fillStyle = 'green';
ctx.beginPath();
ctx.arc(currentX, currentY, 30, 0 * Math.PI, 2 * Math.PI);
ctx.fill();
}
</script>
</body>
</html>