Rotating parts in EDC file
This snippet shows how to use maps in .edc files to rotate a part around another part.
collections {
group {
name: "main";
parts{
part {
name: "anchor";
type: RECT;
mouse_events: 1;
description {
state: "default" 0.0;
rel1.relative: 0.2 0.4;
rel2.relative: 0.8 0.41;
color: 200 130 200 255;
}
}
part {
name: "rectangle";
type: RECT;
mouse_events: 1;
description {
state: "default" 0.0;
rel1.relative: 0.25 0.5;
rel2.relative: 0.75 0.75;
color: 200 200 200 255;
map {
on: 1;
rotation.x: 0;
rotation.center: "anchor";
perspective_on: 1;
}
}
description {
state: "rotated" 0.0;
inherit: "default" 0.0;
color: 200 200 200 255;
map {
rotation.x: 360;
}
}
}
}
programs {
program {
name: "animation1";
signal: "mouse,down,*";
source: "rectangle";
action: STATE_SET "rotated" 0.0;
transition: LINEAR 1.0;
target: "rectangle";
after: "animation2";
}
program {
name: "animation2";
action: STATE_SET "default" 0.0;
target: "rectangle";
after: "animation2";
}
}
}
}