Get current volume level

Here is how you can get current volume level for a specific sound type. In this example media volume is retrieved, but you can choose between various sound types defined by enum sound_type_e. See API reference for more details.
#include <sound_manager.h>

int volume = 0;

//In this example media volume is retrieved
if (sound_manager_get_volume(SOUND_TYPE_MEDIA, &volume) == SOUND_MANAGER_ERROR_NONE)
{
    LOGI("Current media volume: %d", volume);
}
else
{
    LOGE("Error occurred.");
}

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