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Creating UI elements for a game menu in Unity3D for Tizen


Unity3D plays nowadays a key role in the world of mobile gaming. At this moment it seems to be the fastest way to deploy games across platforms and devices. Therefore we could not omit writing about it as a game delivery platform for Tizen.

In this article we will focus on how to create basic UI elements in the Unity3D game creation software basing on a game deployed for the Tizen Platform, which can be found on the Tizen Store under the name “Sub Explorer”.


Tizen APIs

This page presents a brief summary of Tizen Native API. You can find a list of namespaces and modules available in Mobile and Wearable profile.

Animations in Tizen Native Application


The article will demonstrate how to make animations in the Tizen Native Applications. The aim of the article is to present the possibilities offered by the EFL library which is responsible for building the GUI of Tizen native applications. We would like to present the subject in a concise way and using lots of sample code. The knowledge gained after reading this article can be used both for game development as well, as to implement interesting effects in the user interface.

Developing Tizen Web Applications with Google Web Toolkit (GWT)

About This Document

This article explains how to use the Google Web Toolkit (refered later as GWT) to develop Tizen web applications. It focuses mainly on work environment tasks such as compiling an app with GWT, packaging it as a Tizen web app .wgt file and installing it on the Tizen emulator or device. This article is not a GWT programming tutorial. It comes however with a sample application to show you a working example. The sample application is not deeply discussed. Only less obvious parts and not typical GWT constructs are explained.

Asynchronous JavaScript Loader


Asynchronous JavaScript loading provides a mechanism to load JavaScript files asynchronously. It helps in improving the performance of the web applications / browser. In addition to this, it also provides a way to encapsulate JavaScript files in many different files, similar to Java where keywords like import, package and class are used for this purpose. Using the traditional synchronous method of loading the files may affect the performance and usability of the applications that have more dependencies (load multiple JavaScript files at runtime).