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Using ECMAScript 6 in Tizen Web projects.
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Introduction
In 2015 we had a major announcement from the Ecma International. It has approved the ECMA-262 6th edition language standard. Making a long story short it is the Language Specification of ECMAScript 6 (ES6), which is also known as ECMAScript 2015. In this article we will stick with the ECMAScript 6 naming convention.
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Using TypeScript in Tizen projects.
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Introduction
The Web is developing very quickly and new standards are being all the time adopted into the browsers. As through the past years we have seen lots of changes in the web browsers and web engines, the same happened to the language that propels them. JavaScript is changing also. A new standard has shown up – ECMASCRIPT 6. But not all browsers support it completely. Therefore few years ago we have been introduced with a language called TypeScript. Which is a typed superset of the JavaScript language and is supported by all browser engines.
Packaging a Hybrid Application
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How to Use the Tizen Native Route API in 3 Steps
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The article demonstrates how to run the Tizen Native Route API in three steps and illustrates the topic with a tiny application.
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How to Use the Tizen Native Place API in 4 Steps
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The article demonstrates how to run the Tizen Native Place API in four steps and illustrates the topic with a tiny application.
How to Use the Tizen Native Reverse Geocode API in 3 Steps
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The article demonstrates how to run the Tizen Native Reverse Geocode API in three steps and illustrates the topic with a tiny application.
How to Use Tizen Native Geocode API in 3 Steps
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The article demonstrates how to run Tizen Native Geocode API in three simple steps and illustrate the topic with a tiny application.
Keeping the Screen Awake (Until Pressing the HOLD Button)
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Here is a couple of tips to configure your application from dimming unintentionally.
[e-Book] Guide to Developing Tizen Native Application
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Guide to Developing Tizen Native Application - A complete analysis of the Tizen platform with 70 easily understandable examples
Creating PIXI.js filters using WebGL
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Introduction
PIXI.js 3.0 is a great library for creating 2d canvas games and animations. It's one of the most used canvas renderers over the Web. It also supports WebGL rendering, thanks to which most of the operations are executed by GPU instead of CPU. It comes with a nice filters feature that has great possibilites and is quite easy to use and extend. In this article we will focus on describing how to create a custom filter using Fragment shaders.