Design Introduction “Air” Styles Mobile Design Principles Styles UX Overview Design Patterns UI Components for Tizen App Design 2.3 TV Design Principles Styles UX Overview Patterns UI Components Wearable Development Tizen Studio Overview Download Tizen Studio Deprecation Notice Tizen Extensions for Visual Studio Family IoT extension SDK Docs Blog Blog Announcing the Tizen Studio 3.7 Release Announcing the Tizen Studio 3.1 Release Community Forums General Support Tizen .NET Web Application Development Native Application Development SDK & IDE Design Introduction “Air” Styles Mobile Design Principles Styles UX Overview Design Patterns UI Components for Tizen App Design 2.3 TV Design Principles Styles UX Overview Patterns UI Components Wearable Development Tizen Studio Overview Download Tizen Studio Deprecation Notice Tizen Extensions for Visual Studio Family IoT extension SDK Docs Blog Blog Announcing the Tizen Studio 3.7 Release Announcing the Tizen Studio 3.1 Release Community Forums General Support Tizen .NET Web Application Development Native Application Development SDK & IDE
coding
<!-- Ideally these elements aren't created until it's confirmed that the client supports video/camera, but for the sake of illustrating the elements involved, they are created with markup (not JavaScript) --> <video id="video" width="640" height="480" autoplay></video> <button id="snap">Snap Photo</button> <canvas id="canvas" width="640" height="480"></canvas> <script>// Put event listeners into place window.addEventListener("DOMContentLoaded", function() { // Grab elements, create settings, etc. var canvas = document.getElementById("canvas"), context = canvas.getContext("2d"), video = document.getElementById("video"), videoObj = { "video": true }, errBack = function(error) { console.log("Video capture error: ", error.code); }; // Put video listeners into place if(navigator.getUserMedia) { // Standard navigator.getUserMedia(videoObj, function(stream) { video.src = stream; video.play(); }, errBack); } else if(navigator.webkitGetUserMedia) { // WebKit-prefixed navigator.webkitGetUserMedia(videoObj, function(stream){ video.src = window.webkitURL.createObjectURL(stream); video.play(); }, errBack); } else if(navigator.mozGetUserMedia) { // Firefox-prefixed navigator.mozGetUserMedia(videoObj, function(stream){ video.src = window.URL.createObjectURL(stream); video.play(); }, errBack); } }, false); //Trigger photo take document.getElementById("snap").addEventListener("click", function() { context.drawImage(video, 0, 0, 640, 480); }); //Converts canvas to an image function convertCanvasToImage(canvas) { var image = new Image(); image.src = canvas.toDataURL("image/png"); return image; } </script> <div id="button1"> <button type="button" target=index.html;>Click <a href="index.html">Page1</a></button>I have this coding that I got from a website , for taking photos and video:
Is there something wrong becuase the report say it does not work. Need help to correct it.
BY
16 Apr 2025
Tizen Studio
BY
04 Nov 2024
Tizen Studio
BY
02 Apr 2024
Tizen Studio