Optimizing Performance for a Tizen Native App with Heavy Graphics Rendering
Optimizing Performance for a Tizen Native App with Heavy Graphics Rendering
BY 24 Sep 2025Native Application Development
Hi everyone,
I’m currently working on a Tizen Native Application that involves heavy graphics rendering (using OpenGL ES). The app runs fine on the emulator, but when I test it on a real device, I notice frame drops and inconsistent performance, especially when handling animations with multiple objects on screen.
I’ve already tried:
Using double buffering to reduce flickering.
Minimizing texture size and reusing them whenever possible.
Running some parts of the logic in separate threads to avoid blocking the main UI thread.
But performance is still not as smooth as expected space waves.
What are the best practices for optimizing rendering performance in Tizen Native apps?
Are there any recommended profiling tools within the Tizen SDK that can help me pinpoint bottlenecks?
Has anyone faced similar issues when deploying from emulator to a real device, and how did you address the performance gap?
Any insights, examples, or resources would be really appreciated!
Optimizing Performance for a Tizen Native App with Heavy Graphics Rendering
Hi everyone,
I’m currently working on a Tizen Native Application that involves heavy graphics rendering (using OpenGL ES). The app runs fine on the emulator, but when I test it on a real device, I notice frame drops and inconsistent performance, especially when handling animations with multiple objects on screen.
I’ve already tried:
Using double buffering to reduce flickering.
Minimizing texture size and reusing them whenever possible.
Running some parts of the logic in separate threads to avoid blocking the main UI thread.
But performance is still not as smooth as expected space waves.
What are the best practices for optimizing rendering performance in Tizen Native apps?
Are there any recommended profiling tools within the Tizen SDK that can help me pinpoint bottlenecks?
Has anyone faced similar issues when deploying from emulator to a real device, and how did you address the performance gap?
Any insights, examples, or resources would be really appreciated!
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